Simple Truths

"Positive thinking on a surface level always fails...You need to re-write your sub-conscious thinking. Rewrite how you think about yourself and your beliefs on a sub-conscious level. What we believe determines what we make true. Alter a belief and you can change the reality you experience. Through your beliefs you form your reality."

Wednesday, August 13, 2008

VR Attack: Bridging Virtual Worlds


As I have been uncovering some of the hidden meanings of one Ray Kurzweil's pursuit for "Singulartarian Immortality", I have mentioned in prior posts, [which I know comes as no surprise to many due to technologies we have out now] to watch for increased virtual reality technology releases as we get closer to the 2012 time line.

Now, I know some of you read my post on 2012 and how I felt it was a propaganda love fest push, which is the vibe I ran with, but I still do think anything is possible and perhaps there is something coming around that time that the "eugenicist blue bloods" fear, perhaps to set balance to their chaos they've created and to serve justice--the masses will arise. Since us "regular folk" do not have access to powerful telescopes and advanced technology so we could watch the skies and galaxy and assess our own interpretation of what is scientifically 'going on', we have to rely on what they release via science web sites or even NASA. Some of us knowing, NASA is not alway honest with what they say and do. Hence, how are we to know what's really headed this way or what Earth is headed into?

Well, right now on this "giant rock inhabited by psychotic monkeys whizzing through space" [just kidding people] in this socially engineered society, [See Celtic Rebels blog] it feels like since they are beginning to lose their grip, the big agendas are coming out one by one. Right now amidst Olympic mind controlled released [Pseudo Occult Media] assassins making headline news, and "oddities" happening like green cards being pulled, accusations of underage participants, I could go on and on, we get the feeling something is underway. The "tug of war" headlines seem to be a back and fourth banter of U.S. v.s. China, where we need to create the next big baddie, of course, China. Here in the U.S. after the release of tainted dog/cat foods that contained rice "supposedly from China", people were in an uproar when thousands of people's beloved pets died unneeded unnatural deaths. Then, we had Chinese recall of children's toys containing lead. I tried to point out to people that this is just to create the next big "evil". Most did not see the NY Times post about the rice being tainted in U.S. storehouses by "rat poisons" near open rice bags OR the apology to China about the recalled toys not actually MADE there, they were just assembled there. See folks, a created enemy [eLLUMINATI blog]. I've ranted off topic again.

O.k., well the VR agenda is picking up. What's the VR agenda you ask? Simply stated, its going to be a "huge distraction" to draw in [deeper] technologically addicted people and try to attract those that are not, into a virtually created world of your doing, your creation. Mind you, your using a computer to do it. Let's take a look at at a recent release from Technology Review:

A Bridge between Virtual Worlds

Second Life's new program links virtual environments.

The first steps to developing virtual-world interoperability are now being tested between Second Life and other independent virtual worlds, thanks to the launch of Linden Lab's Open Grid Beta, a program designed for developers to test new functionality. The beta program will allow users to move between a Second Life test grid--a set of servers simulating a virtual world--and other non-Linden Lab grids running the OpenSim software. OpenSim is an independent open-source project to create a virtual-world server.

The discussion of linking together today's virtual worlds is not new, but this is the first running code that demonstrates previously hypothetical approaches--another tangible sign that Linden Lab is serious about interoperability. "We are still early in the game. The point of the beta is to give the rest of the development community the chance to try the protocols themselves," says Joe Miller, Linden Lab's vice president of platform and development. More than 200 users have signed up for the beta program, and currently 15 worlds have been connected.

In order to test virtual-world interoperability, a person needs at least two virtual worlds. For Linden Lab, the OpenSim project was a natural choice. It began in January 2007 at the nexus of two open-source projects--one to reverse-engineer the Second Life server APIs, and the other Linden Lab's open-source viewer initiative. The goal of the OpenSim project is to build a virtual-world server that supports the Linden Lab viewer or a derivative.

Today, there is a flourishing OpenSim community with 26 registered grids hosting approximately 2,300 regions. While this is certainly a small number compared with the 28,070 regions that make up the Second Life main grid, it still represents a significant number of independent virtual worlds. The open-source nature of the project, combined with the number of participants and the shared support of a common viewer, make OpenSim-based worlds ideal for interoperability tests.

Interoperability is the future of the Web, says Terry Ford, the owner and operator of an OpenSim-based world called 3rd Rock Grid. Ford is also participating in the program. "It may be [in] OpenSim's future, or maybe another package will spring up, but just as links from a Web page take you to another site, people will come to expect the ability to navigate between virtual worlds," he says.

Ford is Butch Arnold in Second Life, Butch Arnold in 3rd Rock Grid, and Butch Arnold in the OpenLife grid, and that's kind of the point. No one wants to have as many avatars as they do website accounts, but there is a fundamental difference between accounts, which hold data like a shopping cart, and avatars, which contain data regarding a person's virtual-world appearance. IBM's David Levine, who has been closely collaborating with Linden Lab on the interoperability protocols, says, "You don't care if your shopping-cart contents in your Amazon account [are] the same as other shopping carts. However, if you were moving region to region and had very different assets in each, that would be a problem."

Yet many efforts to let users share their avatars on the Web have not been successful. Levine says that the Open Grid Protocol has a chance because it is less ambitious. "We are not trying to do it across the entire Web. The focus is on the Linden main grid and a set of broadly similar grids."

To use the beta program, a participant starts an application called a viewer, the best example being the Second Life client. The viewer renders the virtual world and provides the controls for the avatar. Just like using a Web browser to log in to a website, the viewer is where a log-in request is initiated.

The log-in request is sent to the agent service, which stores things like the avatar's profile, password, and current location. As part of the beta, Linden Lab has implemented a proprietary version of the agent service running on a test grid. The avatar service now contacts the region service for the right placement of the avatar in the virtual world.

The region service is basically the Web server of virtual worlds. It is responsible for simulating a piece of the virtual landscape and providing a shared perspective to all avatars occupying the same virtual space. A collection of regions is called a grid. Linden Lab has proprietary code running all the Second Life regions. The OpenSim project provides source code that, when built, allows anyone to run his or her own region service.

From that point on, there is a three-way communication between viewer, agent service, and region service to provide the user's in-world experience. When the user wants to move to another region, he issues a teleport command in the viewer, and the same process happens. But in this case, the user is not required to log in again, even if the destination region is running on a non-Linden Lab server.

Last fall, Linden Lab formed the Architecture Working Group (AWG), which is the driving force behind the Open Grid Protocol--the architectural definition of interoperability. The team decided that the first step was to focus on the areas of log in and teleport. "We started with authentication information and being able to seamlessly pass the log-in credentials between two grids run by different companies," says Levine. "Many people ask me, 'Why did you start there?' Well, you can't do all the rest until you get logged in."

Miller says that in the next 18 months, a user can expect to see a lot of activity in the area of content movement. "How do I move content that is mine, purchased or created, between worlds safely and securely? The AWG has a lot of great thoughts on how this could work," he says.

Brian White writes a virtual world blog, Virtual White: An Exploration of Virtual Worlds.

So as they continue to try and pull the masses deeper and lower in vibrational levels, bringing you into a virtual world is not the same as 'co-creating' your own reality. I hope people will be able to distinguish between the two! Which reminds me of an X-Files episode from Season 5 called "Kill Switch" of an artificial intelligence being let loose on the internet so it can evolve, then it hunts down its creators to prevent a "kill switch" from exterminating it. I may do a more indepth look at this episode now that it's fresh in my mind, so watch for future posts.

Incidentally, this synchs up with a story I saw that broke about the iPhone announcing it had a "kill switch" installed in it. Is that not strange. [Twilight Zone music plays now]

~~Peace, joy, and wisdom to all~~

5 comments:

dedroidify said...

Interesting stuff this

Two views I return to often, concerning the VR. One is it may be a technological balancing movement to recuperate what may have been lost in consciousness, and what could be re-emerging on 2012. I use the amazing power our consciousness has in a lucid dream as a reference point for this. And a possible cyclical nature of time. So the VR may be kinda futile on the one hand, but it shows and remind us where we're going.

The other one is, that the VR is a push by the control freaks to replace this possibility of consciousness emerging or even possibly disregarding that, just to impose a VR matrix to suck energy, time and funds away from us.

I've never been to fascinated by VR or MMORPGS, mostly cause the worlds (still) don't look the part enough to be able to immerse yourself in them.

So many possibilities though.

"We shall see" said the blind man.

celticrebel said...

Virtual worlds inside virtual worlds inside virtual worlds. Instead of trying to break out of the reality matrix, many of us are getting suckered deeper into the infinity loop.

26 would equal 8. Interesting to find one of the Levites involved with the effort.

We are in sync my friend. This was precisely where I am taking my follow-up to my last post.

Michael Skaggs said...

Dedroid,

Whats up brotha? Interesting thought I must say. You balance a positive thought with a negative. You know my angle though, your latter answer about the push of control to replace the consciousness that is coming. There will be a point when a decision will have to be made about this "technology". I wonder what their "positive features" of this would be you know? I doubt very much they are going to try and sell it as "consciousness raising technologies! Come one come all, BE ONE!" Sorry, had to say it.

I like your positive thought though, that would be nice if that intent were true.

Be well bro!

Michael Skaggs said...

Celt!

Thanks for dropping by my man, loving your blog lately, great stuff!

Didn't notice the 26, or 2+6=8 on the grid amount, nice catch.

It's funny you should speak of infinity loop as I have been pondering if that whats going on right now, that we are stuck in a time loop that continues to circle on the same avenues, just under different names and titles, you know?

Yup, I agree, trying to sucker people in deeper and deeper instead of breaking free. Can't wait to see how we synch up in your next post!

Be well bro!

Anonymous said...

I had quit second life not to long ago. now it is all clear . but i knew ever since seeing there logo. the hand(pyramid) with the all seeing eye in it. of course they would be illuminati.

seanshizzyda magic

is my avatar name and check my groups for last login. Never ever ever have i bought a single linden. but i do make alot of L's from my stores sitting on auto tier pay/ rent pay w/e u wanna call it. so ima suck there brain. my robot wont find me before i find it's kill switch.

Myers-Briggs personality test results

Jung Test Results: ENFP - "Journalist". Uncanny sense of the motivations of others. Life is an exciting drama. 8.1% of total population.


Extroverted (E) 56.76% Introverted (I) 43.24%
Intuitive (N) 51.35% Sensing (S) 48.65%
Feeling (F) 60.53% Thinking (T) 39.47%
Perceiving (P) 62.86% Judging (J) 37.14%

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Michael Skaggs
Peering into our future, that of Mankind, by looking back at what hidden agendas we've been forced to endure. What did we miss? If you blinked, it was a lot!
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7. And heal the earth which the angels have defiled, and announce the healing of the earth that I will heal it, and that not all the sons of men shall be destroyed through the mystery of all the things which the watchers have spoken and have taught their sons. --Book of Enoch